I consider a good ground game to be composed of several components. I'm interested to hear who our community is most impressed with according to the criteria below. I'd love to hear how you rank your fighter from 1-10 in each category.
The entry with the most community support and best reflection will be deemed the winner two days from now. The criteria and a brief description are listed below:
1.) Takedown ability: this is a component because it is necessary to take an opponent down to begin your work. Of course, you could be taken down by an opponent, but I believe it is more effective and advantageous to take the fight to the ground on your schedule. You likely obtain better position.
2.) Takedown defense: Important because being taken down begins your groundwork in a disadvantageous position.
3.) Control: Ability to control the fight and your opponent on the ground, effectively minimizing how threatening your opponent is.
4.) Escape: Ability to excuse yourself from unpleasant situations.
5.) Submission Ability: The degree of how threatening a fighter is in terms of submissions to his or her opponent.
6.) Advancement: Ability to gain a more advantageous position from the one you began in.
7.) Ground Striking : Ability to strike from the ground.